Carda here.
As an avid tabletop gamer, I’m often looking for new games I can get into, particularly games with a social aspect (which is usually competition, naturally).
Lately I’ve been feeling a bit of a pull to get into wargames. There’s a bit of a problem, though: every single popular wargame in existence has a ridiculous “entry fee”. Both Warhammer and Warmachine, the two “big name” wargames out there, charge a hundred bucks for a two-player starter set. A complete core rulebook is thirty bucks minimum, and individual army kits run anywhere from fifty bucks on up.
In case I forgot to mention, I’m married with three kids. Do I look like I’m made of cash?
Thankfully, I had a backup plan. Several years ago I discovered Brikwars. You build your units and terrain out of Lego, and play with reckless abandon. The game follows the Barbossa rule of “They’re more like guidelines than actual rules.”
A few days ago, Mike Rayhawk (the guy who created Brikwars, and a stellar artist who has worked for Lego more than once) tweeted a link to a Kickstarter project that was just starting up. It was for a new edition of a ten-year-old wargame-built-from-Lego called Mechaton. This new version is called Mobile Frame Zero: Rapid Assault.
While the game is much more by-the-book than Brikwars, it caught my attention. The core rulebook will feature not only how to play, but also how to build the default models belonging to the game’s native setting. The best part is that players are free to go “off-script”, so to speak, by building models based on other settings (like your favorite anime, for example); the rules are setting-neutral.
Another interesting feature of the game is its damage system. Each unit has specific dice, denoted by color, for different subsystems, like armor, targeting, and weapons. Each subsystem is a separate sub-model that you attach to the base frame of your robot. When the robot takes damage, it loses one of its systems, and you remove that system from the model. This makes it fairly easy to gauge the state of the battlefield at a glance, without having to reference a stat card or score sheet.
The Kickstarter project still has a month to go as of this writing, and even though it’s already reached its original funding goal, there’s still plenty of room to keep funding. The creators have announced a plan to release the game under a Creative Commons license if the funding reaches $15k, and the individual rewards range from a PDF copy of the rules all the way up to a fully custom-built squad of units built around a particular strategy. The Lego models for the higher-tier rewards are built by Soren Roberts, a notable builder in the Lego community.
The game’s creators are slated to appear at this year’s PAX East, so if you have a chance to see the game in action there, I’d recommend it. My budget only gives me enough leeway to fund the game at the lowest reward tier, but that’s okay; I’ve got enough Lego stuff to build five or six armies for this game and Brikwars together. Although I might make an excuse to hit up the Lego store outside Disneyland in June, once my birthday has come and gone…
Because that’s just how I operate.
